•ALIEN BREED II ASPACE HULK tDISPOSABLE HERO
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and welcome to another top Amiga
Action free gift Within these pages are
extensive playing guides to three
superb space adventures which are
currently riding high in the software
charts; namely Alien Breed II, Space
Hulk and Disposable Hero.
Also for your delight we have
included as many classic tips as we
could squeeze into this pocket-sized
beauty to help you with those dusty old
classics you still can't live without. Add
to this a chance to win martial arts
training with one of the world's leading
exponents and we truly believe you
will (or damn well should) be
overjoyed. Read on...
Written in the main by Dave "A1200 thief’ Goodyear.
Designed by Sue Ashton. Bits added here and there
by Steve McNally, Neil Jackson. Baul Boundell.
2 A»T«i4g|«m Aci-ic:^»« .
o make the
sequel to their
legendary Alien
Breed anything but a
disappointment for
ardent fans. Team 17
had to pull out all the
stops. They did.
making Alien Breed II
possibly the finest
Amiga shoot’em-up.
I
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3
^ ontinuing in the genre of aliens and the like we've
^ decided to bring you the very best compilation of
playing tips associated with Team 17's Alien
Breed II, If there are any of you that have yet to
experience this latest line of Alien Breed games then here's
a brief precis.
Like all alien oriented adventures there's some sort of
spaceship or planet waiting to be cleansed of vicious alien
life forms. Teams of commandos are sent in to perform the
necessary operation. Unfortunately manpower is a bit short
in the future so only two marines are deployed. One or two
(if a friend is nearby to lend a hand) of these soldiers are
controlled by you. You must guide the chosen warrior
around the various complexes collecting superior
armaments as you proceed. The rest is history just waiting to
be made. Hopefully with the aid of this booklet you'll win
the war with considerable ease.
Taking sides
Before commencing gameplay you must choose from the
four available space cadets. Two of these are humans,
ordinary to you and me, but famously battle hardened from
previous encounters. Their names are Officer Johnson and
Officer Stone. Like us they're just good all rounders but with
no outstanding attributes, a bit on the boring side really. The
remaining choices are one robot that has amazing
destructive capabilities, but obviously not as quick on the
old reflexes as the humans. A small price to pay in situations
like this. And lastly there's Ruffertoo, an extremely
intelligent lizard-lifeform who is quick and resourceful.
However he is let down by his stamina in hauling large
armaments for a long period of time. So the best choice in
the end would have to be the near invincible android.
Clear up
Now that you have chosen your character you may begin.
There are three main buildings that need to be cleared of all
alien presence: the main civilian building, the science
laboratories and the military barracks. Sounds a bit
silly 1 know, but squads of trained soldiers require the
help of one individual. Huh, squaddies eh?
I Jglkrimi jgpcai A.c;»ic»OTi S
GAMING TACTICS AND RULES
TO BE OBSERVED
Keys are perhaps the most
sought after item throughout
the course of your campaign.
Without them you'll get
nowhere in any of the three
buildings. Whenever you
find a key or a multiple set,
try to hold onto them until you
have seen the full map from the
computer consoles. Closely study the
map to find the exits and areas of mission importance. To
assist your craving for these items you should retain a large
sum of money to purchase extra keys. After all, it's no good
if you have millions of weapons and you're stuck behind
one of the building's pressure doors, is it?
moraev'
Money or credits are the next important things. Without
these invaluable sources of collateral you'll not be able to
buy extra weapons that you may require for certain
missions. Like keys, they should be used with extreme
caution. Only purchase
something from the Intex
400 console if you
desperately need it.
^ Jgpc* .
The Intex 400 computer link-up console is your only
form of contact with the outside world. It's main function is
to supply you with detailed maps and extra ammunition for
your blood thirsty weapons. Also mission briefings can be
sought around these electrical marvels. Without knowing
the location of these computers, your progress will be very
difficult indeed, impossible if anything. So as soon as you
start playing, seek out the nearest one to you and find out
what your current mission status is.
Unfortunately for you, all weapons and
information require payment. Even to take a peek at
«l II
the structural blueprint will
cost a couple of creds. So
before you go and blow all of
your hard found cash, well
take you through each weapon
in turn and tell you their true
value and importance.
First on the agenda we
have the flame thrower. A
basic and crude implement
that has been in existence for
many years. To use it, point it down any of the long narrow
corridors and burn the enemies out of their hiding places.
Don't rush out and buy one just yet because they're
extremely thirsty in the fuel department.
Next we have the trusty and reliable machine gun. A
8 A.«nii94ni ,
quick firing rate with medium
damage factor. This will probably
be your sole weapon throughout
the course of your game. And as
a bonus, the ammo is cheap.
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A new weapon which has
recently been developed is the ,
three-way laser. Rigorously testeql
the firing ranges the three-way gun has proven to be the
most effective way of disposing of large groups of any
encountered enemy. However, due to its rapid firing rate it
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AMIIGA ACTION Sa
is very expensive to run
and should only be
considered for missions
that have large numbers
of aliens in open spaces
to be wiped out. Good
fun though!
Guns that repeatedly launch homing in missiles are
adept at dealing with hordes of aliens whilst retreating down
long corridors. A character may withdraw from a heavy
conflict and still return
fire with these homing
in missiles. They're
not very damaging to
the aliens but they do
hold them back until
you're in a safer
position. You should
keep one of these
weapons in
reserve at all
times if you can.
□
Grenade launchers are definitely
the worst available weapons. A slow
rate of fire that produces a single
projectile capable of a mini
explosion. Their only use is to
reduce large packs of charging
aliens before engaging in close
combat with machine guns. Not very
effective when solely used by a singular warrior.
One of the latest discoveries from our team of military
scientists is the amazing rebounding bullet. Taking the
concept from ancient cowboy films, researchers have made
an actual bullet that is able to ricochet off walls and explode
on impact when striking a living creature. But at the end of
the day it's just fancy equipment that you could do without.
ENGAGING COMBAT
When wading into crowds of blood thirsty aliens it's handy
to know what weaknesses they possess. Since the first
original encounter nine years ago the aliens have learnt how
to use guns. This makes the course of battle much tougher.
So when you see normal baby aliens get stuck in, they're
practically harmless. But when you come across big yellow
adults you'll need to use
long range weapons and
keep your distance.
VARIOUS
HANDY HINTS
FOR THE
UNWORTHY
There are numerous traps
and devious puzzles to
overcome. Too many for us
j
to mention. The main rule to live by is to keep going, you
can't afford to rest for more than a few seconds or you'll
have waves of aliens crashing down on you. Also keep your
shots well aimed and
controlled. If you lose
your head in the heat
of a small battle you'll
realize that you've
wasted valuable ammo on a few baby aliens, then when it
comes to the adults you'll only have a small fruit knife to
defend yourself with. Not good.
Finally and most importantly, wall mounted guns which
have been placed around the buildings as a defence system.
These laser turrets have unfortunately malfunctioned and all
they can do is fire at anything that moves, including you.
The only good news is that due to this malfunction they
have become slower than normal. Therefore they now
require a larger amount of time to lock in on a target,
giving you time to escape their wrath.
□
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NEIL JACKSON AMIGA ACTION S3
G Alien Breed ^92
G Rrofect X
G Overdrive
G Bodif Blows
G Assossin
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■ lectronic Arts
have built up
a reputation over the
years, making theirs
one of the first names
you think of when
quality software is
what you want. The
excellent Space Hulk
seems set to keep
the EA flag flying...
|4OTmi<g|€ai 1 S
UlMPlic:
omewhere out in space is a terror far greater than
the worst inter-galactic nightmare. Yes it's a new
fantastic breed of alien that terrorizes and hinders
the progression of man's exploration of the
galaxy. The most recent and disturbing discovery is that of
an abandoned spaceship^ named the Space Hulk. As teams
of commandos are sent in to
cleanse its insides^ trouble is seen
to lie ahead. Scores of aliens run
amok slaughtering the elite marine
core. Someone needs to take
charge and sort them out. Enter
commander 'Reader' and his
handy pocket-sized 'How to kill
aliens and still pull the women'
booklet. Which is what you're
holding at this very moment.
GAMING TACTICS
The first thing that you'll need to acquire is the proper usage
of your commando teams and their limitations. Almost all
played missions need just one player alive. Perhaps on the
occasional mission you may require at least two soldiers to
fulfil the quest.
Try and play the beginning training missions. They'll
give you the arcade skills that you'll desperately need in the
Deathwing campaign. Remember, practice is the ultimate
key to unlocking your potential. Or something along those
ancient lines.
Eventually you'll
be requested to make
your choice of
weapons and team
members. You'll need
to organize your team
properly and
thoroughly, while careful consideration should be given to
weapon detail as well as the selection of your squad
members. When playing with squads that are up to
your choice, try to select and stay with only one team.
This will accrue their experience and enable you to
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AMIIGA ACTION
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AMIGA ACTION
conquer later levels with ease. If for any reason you are
killed in action, simply retry the mission or reset the
machine to begin again.
Don't let it save down onto disk or your previous
experience will be lost forever, making future explorations a
bit pointless or much tougher. Let's take a look at your
choice of armaments, descriptions and their versatility
throughout the course of your very
tricky campaign.
WEAPONS
BRIEFING
CTOP SECRET}
Hi, let me introduce myself. I
am Sergeant McSiaughter. I have
killed more Genestealers with my
J
bare hands than
you have with
five hundred
assault cannons.
But anyway,
enough about my
earlier career let's
get on to
weapons detail. I
will hopefully
help you make
the right choice of
weapons as we
flick through our
archives of
assorted slaying
devices. Take
heed of my voice, or you may end up with a bravery medal
and a tag on one toe.
LS^ht-nin^ CfcrMrsr
Worth a laugh if you have suicide on the mind. To carry
these into the heart of the Genestealer's labyrinth is either
mighty brave or very stupid. Okay they're quick and
powerful but so are the Genestealers. Made exceptionally
well, they can tear through the toughest bulkhead of any
craft known to our scientists. But they appear to be the most
cumbersome item on board this ship. Best left here I think
sir, yes indeed.
Pow'G#' Gfoirer
Ah I see you have a discerning eye. That would be the
famous power glove. Capable of knocking holes in
almost any material you may care to mention. This
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single device has saved my life
more times than I care to
remember. There are
improvements to this but I still find
it to be a sound choice when used
in conjunction with the military's
assault cannon.
Chain Fisi:
Hmm. The chain fist, unusual isn't
it? It appears to be slower in use
when compared to the swifter
power glove, which is clearly stated in the speculation
sheets. But due to its immense destructive capabilities, many
a marine has sworn by this death dealing utensil. Although
it's a sound choice, you may not wish for them to get that
close in combat. Or do you?
Thnneiar Hnnwmar ctiricf ShSat€t:
Marvellous to look at, isn't it sir? just feel the powerful
vibrations emitting from the hard casing. Feel that polished
j
marbled surface that covers the shield. When first designed
it was great in theory, it seemed that nothing could be better
for the trained marine. However, through recent expeditions
and missions, this weapon has been proved to be ineffective
in complicated combat. Too much stress was involved and
matters become too confusing. The most outstanding aspects
about this piece of
equipment are its
self destruct
capabilities. Upon
command the
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AMIGA ACTION 52
entire item will
explode covering
a very wide area.
Unfortunately it
takes the life of
the user. Great for
suicides though.
Best left as an
artifact in the
museum along
with the other
Genestealer
equipment.
Sw'Oi^cfr
One of man's
crudest and effective close combat weapons of all time.
Invented thousands of years ago, the sword is a swish and
quick way of ending battles. This recent upgrade is an
improvement or at least an equivalent of the
mythological sword, Excalibur. Quite a favourite with
the veterans in the army. Maybe you should dabble
with it for a while.
No, wave it over
there sir.
S§'€^mw
The lightest and best
weapon of
anybody's choice. It
requires no extra
ammunition no
matter how many Genestealers attack during your mission.
The only drawback is the way it tends to jam when
overheated, often when it has been used too much in quick
succession. If used in short, controlled bursts it proves to be
AfMIGA ACTION S2
most invaluable to any
experienced
commando. Here try it
on the target range.
No, the target range,
not the canteen.
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C€ann€>n:
The cream of
annihilation, the
very best in
smearing
Genestealers
across the walls of
the spacehulk. The
firing rate behind
this monstrosity is around twelve hundred rounds per
minute. With titanium cased shells and a mini-carbon
triggered explosive, seated in the head of the bullet, this is
one impressive piece of army hardware. However it does
have its faults. Because it solely relies on the specialist
ammo provided, you can only carry 10 rounds. But you may
be lucky enough to run into some spare ammo clips that
have been left lying around by recent commandos. Don't
count on this though. It has its uses when exploring large
areas full of Genestealers, but it's not something you would
take into a stealth mission.
ffeciirx Ffcime#-r
Let's warm things up a little with this unique flamer. Using
an advanced form of hydrogen fuel it has an incredible
range and a searing heat that can melt and burn anything it
touches. Not even your suits are this fire-proof, you've been
warned. Weapons like this have been in the army's service
since the mid-1900's. They're not used purely for their
range, they come in most useful when destroying buildings
or large rooms of enclosed spaceships. Before usage,
calculate the area the fire will spread to. Many
marines have ended their career early through pv
neglecting to check their retreating distances properly.
■t
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TACTICS FOR THE FINAL
CONFRONTATION AND
AVENGED MISSIONS
This is it. Select all of your finest sergeants and warriors. Arm
them with the following suggested weapons. At least two
heavy flamers should be armed and ready to move, followed
by a couple of marines equipped with heavy duty assault
cannons. These two squadrons should be in and out of the
main room to the South like lightning. Dispersing their
weapons on any encountered Cenestealer on the way. Even
on the main one himself if you see him.
Break the heart
Then, with the remaining soldier, give him a couple of storm
bolters. This way he can keep a constant stream of fire and
not get any jammed guns. His main job will be to mop up
any remaining Genestealers and to destroy the heart of the
alien space hulk.
With all of your primary missions fulfilled you're ready
for a nice long holiday. But that isn't going to happen so
quickly for there's
another job
waiting for a
single terminator.
One terminator
is selected by the
emperor and he's
already equipped.
Armed with the
power glove and
the trusty storm
bolter, you must
descend deep into
the unmapped
catacombs of the
cavern that rests beneath the space hulk itself. Even if you
think that this is an unfair job for one terminator alone, the
emperor feels differently. He believes that the threat of the
this —
ffafk is coof.^^
AIVtIGA ACTION S2I
Genestealers is no longer and
only treasures await discovery,
but there is something down
here and it's big.
Move cautiously around
the initial surroundings, retreating and firing as the
remainder of the Genestealers attack to protect their secret.
Then once the area is secured move in deeper and destroy
the evil that awaits. One little bit of advice, keep your
distance and keep control of your direction panels at all
times. Happy hunting.
To add to the bonus of holding this wonderous guide, the
emperor of Amiga Action has deemed a special bonus to
anyone that can describe the final monster. If you know
what it is send your answers to the address at the end
of this book but under 'Space Hulk Compof You
could win any game of your choice!
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20
DISPOSABLE HEP
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k:
nown by most
for their
excellent racing
gomes, Gremlin
broke the mould by
marketing dream
Zool. Their varied list
of high quality
software is boosted
by the addition of
Disposable Hero.
/ ou may well be finding life
difficult in Gremlin's latest
shoot 'em-up epic^ as it is
pretty tough. Hopefully
these few pointers will give more
than enough advice to enable you
to make real significant progress.
The first thing you should do is play
the game on easy mode a few times just to get
the hang of things . You may not get the personal satisfaction
of completing the game in tougher mode, but it will allow
you to become accustomed to the alien attack patterns
which will be of great assistance later on.
Shopping sproo
You should also make full use of the shop, or Factory
Warping Zones as some people like to call them, to top up
your energy and, if possible, clear any aliens from the area.
On level one it is possible to trick the gun turrets. This can
be done by positioning yourself above or below the turret
and then moving to the left and right. If you get this
procedure right the turret will just move from side to side
without firing at you.
On level two the best tactic is to stay in the middle of the
screen. This will greatly enhance your chances as, on this
particular level, enemies
come at you thick and fast
from both directions.
The best weapons
system is available on level
four. To get it, follow this
method. Use the second
ship and the Cat iii Engine.
You should also acquire
the Quake V7 Sonic
30 Anrvispcx .
Disrupter, the
Impuls VI0 and
three Hellweavers.
You will now be
more than better
equipped for the
rigorous task that
awaits you.
Stage six
requires care. A
different configur¬
ation is needed for
the best results. Use
these and you
should have no real problems. Use the first ship and equip it
with a BKL-H Mark 1 cannon, a Gyrotrack cannon and two
TW10BA Razor Missiles.
On the fifth level there is a dead end which contains an
extra life. To get out of the dead end you will need to
find a cleverly concealed hidden path. This is well
worth trying as extra lives are always welcome.
AMIGA ACTION SO
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,>A.«nii94ni A.cV'icfrva 33
eVe had loads and loadsa letters requesting
cheats and tips for those oh-so popular games of
yesteryear. So, in a bid to appease at least some
of our readers, here's a few handy hints to be
getting along with.
y/
■ Alien Breed
To activate the cheat
mode, log onto the
computer in level two and
type any of the following:
BEN JOHNSON TRAINED
THESE ALIENS Speeds up
aliens.
BEWARE ALIENS SPADGE
HAS DROPPED ONE - All
the aliens run away.
PITBULLS ON THE LOOSE - Makes the aliens mad and bad.
PUFFNUTS MODE - Makes the aliens very slow.
■ Bart Simpson and the
Space Mutants
On the title screen type COWABUNGA for infinite lives and
EAT MY SHORTS to skip levels.
■ Civilisation
On the Emperor level surround your
opponent with diplomats, and wait
until his army is depleted.
■ Dragons Lair II
On the credit screen press Return
then type in GET MORDROC DIRK
DRAKKHEN. Load the character disk
34 Avmispca
and for the name type 3141 5927. Then press Enter and type
in SUPERVISOR, then Enter again. Now during play, F9
pauses the game and replaces lost hit points.
■ Ev^ tho Boholdor II
Load the game as normal and select Create New Party.
When the empty boxes appear, click on the top left box,
then select race, class, alignment and portrait. Now go to
the modify box and boost all the statistics in this order:
Strength, Intelligence, Wisdom, Dexterity, Constitition,
Charisma and Hit-Points. Now you can click on strength
and boost it to maximum, regardless of limitation put on the
race or class of the character, so now you can have a super
hard wizard.
■ F-1 5 Strike Eagle 2
To replenish your ammo supply press CTRL R and ALT all at
the same time.
■ Golden Axe
Play in one player mode but with a second joystick
connected. When you die press Fire on the second joystick
for three extra lives.
■ Humans
If you're having trouble on level 13, the
code for level 14 is BLUE MONKEY.
■ Indianapolis SOO
Take Gideon's setup and change all the
tyre pressures to 26 psi, except the front left
which should be 28 psi. Set the front anti-roll bar to
maximum and the rear one to one notch below
maximum. This should enable you to record a lap
j4OTnii<g|<Pi 3S
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time of 37.09. It also helps to ignore the lines on the corners
and go close to the grass verges.
■ Jaguar XJ 220
As soon as the starter says go, press Pto pause and Pto
unpause and you've won the race (nice one).
■ Kick Off 2
For a successful free kick, keep your finger on the fire
button, push the joystick forward, let go of the fire button
and press it again to control the ball and turn the joystick
any way you want to curl it.
■ Leander
Type LTUS ior infinite lives, and once typed, you can also
use F1-F5 for weapon selection.
■ lAanchestur
Unitud
Press the left mouse button
during play to cripple the
opposition, or alternatively
pretend you're Mark FHughes.
■ Nauv
S.E.A.L.S.
On the high score table enter
your name as PSBOYS. Now
you can press FI to pause and
press Help to skip levels.
■ Ork
Click your pointer on all four
corners of the Terminal screen
3a g-wriigica ^
and the cheat mode is
activated. Now use the
following keys:
H - health top up.
A - Extra ammunition.
Return - Take off and land
anywhere.
m Princo of
Persia
During the game, press and
hold down Caps Lock while
pressing L to skip levels.
■ Railroad Ty'coon
To add $500,000 to your bank balance: Go to FI screen. Hit
the $ key. When the competition gets to within 10% of
controlling your railroad, go to the realty menu and change
from Cut-Throat competition to Friendly Competition. He'll
stop buying your stock and you can catch up.
■ SHadow of the Beast 2
As soon as the game has started run right to the man with
the spear and press A to ask a question. Enter TEN PINTS
(with space) and press Return. You will be blessed with
infinite energy.
■ Turrican 2
Go to the music menu, press keys 2 and 4, then ESC twice.
This gives you inifite lives.
■ Uninvited
Light the fire in the first room with the matches found pV
in the pantry. Then place the matches in the fire to get idfl
33r
the pentagram. You can operate the amulet on the zombies
in the maze. To scare off the dog outside the temple say the
following words: INSTANTUM ILLUMINARIS ABRAXAS.
Also, to get a key, operate a knife on the left chair in the
lounge. To pass the chapel, say SPECAN HEAFORD
ABRAXAS to the statue head. Obvious really.
■ Vigilante
Enter your name as GREEN CRYSTAL (with space) on the
high score table. Then in game FI will give you extra lives
and pressing fS will advance you a level.
■ WWF
Pause the game and type:
HULKHOGANWEARSTIGHTYELLOWKNICKERS. The fight
will then finish with you as the winner.
■ Xenon 2
To skip levels, pause
the game and type
RUSSIAN AIR.
Switch off the pause
and press N.
m Xork 3
Sheer determination
and strength will
make you eventually
beat the shadowy figure. Give some bread to the old bloke,
hello sailor!! (when a ship floats by). Scared of the dark. Try
the grue repellant just in case.
o matter how good a game, everyone finds at least
one thing that they would like to have seen
included, excluded, made bigger, made smaller etc
etc etc. Now is the time to help shape what should
become one of the finest beat'em-ups of all time by
answering the questions below as fully and honestly as you
can manage.
All of your suggestions will be taken into consideration
by Millennium and game mentor Neil Axe, with one lucky
person drawn out of a hat invited to take a friend and join
Neil for a day of martial arts training. Simply fill in the
questions, cut out the pages and send them to: MysterX,
Amiga Action, Adlington Park, Macclesfield, SKW 4NP.
Please have your suggestions with us by January 28.
If you can't fit your answers in the book, send them in on a ratty bit of paper. We don't mind.
1. What is the best feature of Streetfighter II, and why?
2. What is the best feature of Body Blows/Body Blows
Galactic, and why?
3. What is the best feature of Mortal Kombat, and why?
4. Is the graphical standard of Amiga beat'em-ups good
enough, and if not, what should be done?
5. Would you like to see speed sacrificed and greater detail
employed?
□
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6. Are special moves important in a beat'em-up, and if so,
why?
7. Do you feel the one-button joystick is too restrictive to
enable Amiga beat'em-ups to compete with the consoles?
8. Would you consider purchasing additional hardware in
order to enable future beat'em-ups to incorporate more
complex control features?
9. What is the single most important element in a beat'em-
up, and why?
10. How much bloody violence do you feel should be
included in beat'em-ups before we "overstep the mark"?
11. What is the most annoying feature in (surprise surprise)
beat'em-ups, and (surprise surprise) why?
12. Do you think that realism of movement would improve
a beat'em-up, and if so, in what way?
< SOLVED
DISPOSABLE HERO
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